The three
games that I played were dys4ia, Puzzle platform, Burn the rope, Only one level, and Oregon Trail. All these
games had different quality to them. All three games had a linear narrative
quality. Dys4ia was a narrative about a lesbian women going through all the
bullshit she went through. It was a game with super-fast mini games that got
your through all the bullshit. It was an interesting concept that it had that many
mini games in one. For the game Puzzle Platform the game is actually pretty
fun. It has a feel of Tetris and Bubble Burst. It gets harder and harder as you
break the blocks which make it fun and frustrating at the same time. This game
was interesting to me because it is the types of game I would like to create.
Oregon Trail was also a fast narrative of the Oregon Trail. I played the
original version as a kid and it had a similar feel to it, but also had a simpler
aesthetic value. This game was interesting to play because of the options the
game gives the players. This game is also a type of game I would like to
recreate. I also played burn the rope which was easy, but had a nice song at
the end. This game made me realize that you could create one level and hook the
player into staying for something else. Only one level was also interesting how
one level could be played many times by changing one thing. The researching and
playing of different types of games was helpful to understand the variety of
ways to create a game.
Monday, October 21, 2013
Thursday, October 3, 2013
Paper Prototype
Battle Dice
This game
was created in the first exercise for paper prototyping. Me and another
classmate started drawing grid on a piece of paper and blocked off some dead
squares. The materials we had were a pair of dice and paper. It looks similar
to chess or checkers board game. In the beginning we decided to just play and
see where it needed it to be refined. After couple play test and several trials
and errors and the condensing of the rules. We came up with Battler Dice.
The second
play test at home I decided to see if I could add more rules to make it more
complicated. The problem that I found out is that it slowed the pace of the
game and made it more boring for the players. I decided to leave the rule
minimal and simple for a faster pace game that is more fun to play.
Purpose of
the game is to get your 3 tokens to other side of the grid.
Rules:
Higher Roll
Starts
Roll Dice
1,2,3 to
Advance
Up, Down,
Sides
When
players meet you have to battle:
Both
Players roll dice whoever gets higher
Roll wins.
Loser moves back to starting point.
When
Landing on M space you are able
to move 3
spaces to wherever you like.
When
Landing on B space you move
back from
where you came from.
The winner
is the player who has
all 3 coins
on the opponent side.
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