Monday, October 21, 2013

5 game assignment



The three games that I played were dys4ia, Puzzle platform, Burn the rope, Only one level, and Oregon Trail. All these games had different quality to them. All three games had a linear narrative quality. Dys4ia was a narrative about a lesbian women going through all the bullshit she went through. It was a game with super-fast mini games that got your through all the bullshit. It was an interesting concept that it had that many mini games in one. For the game Puzzle Platform the game is actually pretty fun. It has a feel of Tetris and Bubble Burst. It gets harder and harder as you break the blocks which make it fun and frustrating at the same time. This game was interesting to me because it is the types of game I would like to create. Oregon Trail was also a fast narrative of the Oregon Trail. I played the original version as a kid and it had a similar feel to it, but also had a simpler aesthetic value. This game was interesting to play because of the options the game gives the players. This game is also a type of game I would like to recreate. I also played burn the rope which was easy, but had a nice song at the end. This game made me realize that you could create one level and hook the player into staying for something else. Only one level was also interesting how one level could be played many times by changing one thing. The researching and playing of different types of games was helpful to understand the variety of ways to create a game.      

Thursday, October 3, 2013

Paper Prototype

Battle Dice



This game was created in the first exercise for paper prototyping. Me and another classmate started drawing grid on a piece of paper and blocked off some dead squares. The materials we had were a pair of dice and paper. It looks similar to chess or checkers board game. In the beginning we decided to just play and see where it needed it to be refined. After couple play test and several trials and errors and the condensing of the rules. We came up with Battler Dice.

The second play test at home I decided to see if I could add more rules to make it more complicated. The problem that I found out is that it slowed the pace of the game and made it more boring for the players. I decided to leave the rule minimal and simple for a faster pace game that is more fun to play.

Purpose of the game is to get your 3 tokens to other side of the grid.

Rules:

Higher Roll
Starts

Roll Dice
1,2,3 to Advance
Up, Down, Sides

When players meet you have to battle:
Both Players roll dice whoever gets higher
Roll wins. Loser moves back to starting point.

When Landing on M space you are able
to move 3 spaces to wherever you like.

When Landing on B space you move
back from where you came from. 

The winner is the player who has
all 3 coins on the opponent side.